The Nightfall
Development site of the Senior Project students from METU NCC Computer Engineering Department.
27 Mart 2012 Salı
9 Ocak 2012 Pazartesi
2 Ocak 2012 Pazartesi
Weapon Test: Sword
This is the first test for sword. It is modelled and animated in 3ds Max but the texturing side is not started yet since we needed to make sure the coding part was ok. In the upcoming weeks, an arm will be added to the sword and some tracing issues will be handled together with texturing.
1 Ocak 2012 Pazar
AI Navigation Test
AI Navigation is achieved by using navigation meshes. AI does not follow player until he is visible by the AI. Once visible, player is followed throughout the level even he is not in sight of the AI Pawn.
Conceptual User Interface
The user interface of the game is designed on Adobe Flash CS4 and using Scaleform integration, exported into UDK. There are four screens that user can interact, namely, Main Menu, Options Menu, Load Game Menu and Pause Menu. These screens are initial designs and more work will be done throughout the upcoming months.
Main Menu:
Options Menu:
Load Game Menu:
Pause Game Menu:
Main Menu:
Options Menu:
Load Game Menu:
Pause Game Menu:
17 Aralık 2011 Cumartesi
Our YouTube Channel
For the ones who would like to see our jobs and progress, our YouTube channel is now on. We will put our game videos, test videos and tutorials to our channel.
YouTube channel : http://www.youtube.com/user/MetuTheNightfall
Our First video :
YouTube channel : http://www.youtube.com/user/MetuTheNightfall
Our First video :
2 Kasım 2011 Çarşamba
Work Accomplished So Far
By now,
- Speedtree modeling of more than 25 trees,
- Concept level desings,
- Main menu,
- Turning lantern light of the player on and off,
- Sprinting by holding shift key,
- Scripting thunders without having to use Kismet and matinee sequences
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